Traveller Campaign Brainstorming
I am thinking of starting a Traveller campaign soon. I thought I'd use this space to do a bit of a brain dump.
Chargen Rules: probably Classic Traveller as a basis, probably using Mercenary etc. extended character generation.
Starships: I am looking at using Paul Gazis's rules for star ships (no anti-grav is the big feature) and at least his star ship combat system. This would be a small ship universe. The one thing that might make me change my mind is using this system means not using the various deck plans out there.
Sector maps: I'm leaning towards a freeform map, not hexes. Gazis Traveller did not use such and in the past I have played with a freeform map.
World Generation: probably based on Book 3, however, recently I rolled up a bunch of systems, and the random results were rather limiting. I might jigger my own charts (but still use the standard UPP mechanism). I might generate a few systems using Book 6 level of detail.
Tech Level: keeping tech level lower, perhaps to 12 or so. Though I may end up with rather different lists of equipment since I am diverging on anti-grav and starship technology.
The following is a dump of elements I'd like to include, some of these are just names perhaps with a bit of detail. Names may be inspired by other source material but may not reflect the actual source.
Reavers Deep, Reavers. I like the name. I like the Reavers from Firefly.
Earth. I'm debating if Earth will be in my universe, if so, do I use any accuracy for nearby stars? If I start using accurate data, do I end up with a 3-D universe?
Rifts. I like them.
Vargr & Aslan. I've always been partial to kitties and dogs. I might not use Traveller stats.
Zhodane. I like psionic aliens (or not so alien), thought police, and all that.
Lizards. I like an intelligent lizard race.
Parsinians. Gazis cyborg aliens. They just sound cool and obnoxious.
That's all that crosses my mind right now.